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Devlog
Submission to GDevelop Game Jam #3
Miles Apart
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Devlog
RE-rendered some graphics and new compression
April 13, 2023
by
Tulenväki Productions
Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a new compressing program tha...
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Slight after Jam update to fix some bugs
March 21, 2023
by
Tulenväki Productions
The missing lighting layer has been activated. Enemies not spawning at the end fixed. Enemies reaction distance increased so they notice the player earlier. Bugged stuck moving of obstacles if done in...
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The results are out!
February 17, 2023
by
Tulenväki Productions
We got to 29th place out of 290 entries with honorable mention from the judges in Gdevelop Game Jam #3 <3 What makes this so awesome for us is that the game we made was A genre we've never done before...
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VERY productive all nighter...
February 05, 2023
by
Tulenväki Productions
1
Rami invigorated from his long nap on Saturday and having his high gear on managed to build the town almost half way. Also added a lot of more mechanics like moving objects and answering phone calls d...
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Near end pg Jam anxiety and exhaustion...
February 05, 2023
by
Tulenväki Productions
Rami went exhausted. Had to sleep to evening to recuperate from prior days IRL load. BUT, managed to start making the game after a good nap. Cillian did some nice models for windows, doors and bushes...
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Lots of work done, still loads to do...
February 03, 2023
by
Tulenväki Productions
1
Reworked the NPC behaviour and optimized the excess clutter away. NPC body types and clothing colors change individually. Pushing NPC will stagger them so they are not able to pursue you for a few sec...
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Small town building made possible
February 02, 2023
by
Tulenväki Productions
All character portraits are done and implemented in the game, Great work Teemu! Rami got his turbo gear on and crafted a lot of 3d rendered assets in the game as well as made the npc movement mechanic...
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It's starting to look like a game
February 01, 2023
by
Tulenväki Productions
All scene 1 dialogues are now inserted, translittered and timestamped in the game. Rendered a lot of new graphics and introduced enemy characters in to the play. New obstacle handler fine tuned and pl...
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Project took a leap
January 31, 2023
by
Tulenväki Productions
Today we got some help from our fellow GDevlop Game Jam participant in the form of critical (to us) setup of a blender render setup so Rami could start the 3d models for sprites. A few models were mad...
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Project after the weekend
January 31, 2023
by
Tulenväki Productions
Fixed some stuff in login scene, pinpointed problems in phone conversations that were fixed. Movement, activation, phone calls, animation fine tuning and camera movement done. Phone dialogues and timi...
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Project is creeping on
January 31, 2023
by
Tulenväki Productions
Cillian made the excellent phone calls dialogues a reality for the 1st story, totally awesome. Teemu made graphical research finding proper fonts to use as well as wizarded up the nice cityscape for m...
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Project continuation
January 31, 2023
by
Tulenväki Productions
Today Rami has been dabbling with Blender and setting up the main scene, Credits, News section. Cillian did a few excellent tracks for the game and Teemu was chugging away some story line dialogues fo...
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GDevelop Game Jam #3 Project start
January 31, 2023
by
Tulenväki Productions
This is our collaborative participation entry from Tulenväki Productions and Fatal Exit for GDevelop Game Jam #3 . Rami , Teemu and Cillian bunched up together to brainstorm a game after the theme of...
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