Some big changes under the hood and reworked Boss damages.
Today I rewrote almost the whole damage dealing system.
It was and still is quite a huge endeavour to sift through and build it while keeping the functioning that I already had done for it.
It's now way more robust, optimized and error free.
Also, The Boss damage system had a total overhaul.
Not the bosses have 5 hit locations.
left and right wings and cockpit area are the first to go
then the damage mitigates to the Fuselage and at the end creeps to the Core systems.
All of the 5 hit locations are set on fire when the damage to them is enough before the Boss Craft is destroyed.
The 3rd craft is only half way done and I think that the damage system is not all the way reworked that far, but I'll get back to it later on.
Files
Get D.I.C.E.
D.I.C.E.
A fast paced shoot 'em up with bossfights. In constant development ot add more content.
Status | Prototype |
Authors | Tulenväki Productions, RamiN(Tulenvaki), Teemu (Tulenväki) |
Genre | Shooter |
Tags | Asteroids, Bullet Hell, gdevelop, Game Maker's Toolkit Jam, Indie, Physics, Shoot 'Em Up, Time Attack, Top-Down, Touch-Friendly |
Languages | English |
More posts
- Optimization bigly!Oct 09, 2022
- Added some disability helping options and moreOct 08, 2022
- Loads of bugfixes and tweakingOct 04, 2022
- UI Rework, more weapons, tweaks and more.Oct 02, 2022
- 2nd place in the Post Jam "Jam" #5...Aug 22, 2022
- Rewrite of the damage system is done and the 3rd ship with it's Arc Beam weapons...Aug 21, 2022
- Web version updated to the newest versionAug 19, 2022
- Massive amount of bugfixes done!Aug 15, 2022
- New ship to fly and deal mayhem, unlock it at Stage 5.Aug 12, 2022
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